2.0 (finally)

MASTODON












realizing that there's a difference between things that I feel like I Have To Do and things that I actually want to do has been huge actually, turns out there's a lot that fell into the former category

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πŸ” eblu boosted

Friendly reminder: last year I built FediMod FIRES, a protocol and reference server implementation for sharing moderation data.

I haven't yet been able to get anyone to adopt it or even signal intent to adopt. But regularly I see people complaining about the lack of data sharing when it comes to moderation, especially for combating spam, scams, and harassment. The tool is there, please use it!

Whilst I'm not actively working on FediMod FIRES this quarter, I did apply in November for a grant to continue that work, and last I heard a few weeks ago is that the grant made it to the next stage, so I may have some money again to fund development.

It's not 1.0.0 yet, because I decided it needed more work for me to be happy to call it that, but it is usable!

Installation is also super simple for data producers, literally two commands on debian or ubuntu boxes.

Learn more: fires.fedimod.org/manuals/refe

#moderation #fediblock #administration

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πŸ’¬ reply

@mjdxp counterpoint (but not trying to invalidate your claim): we're in an era of free, easy to use game engines that most are used to at this point. while I absolutely agree that if someone can do it for older hardware then they should, it's a massive leap for someone to go from developing a game with C# and unity's object oriented system to putting together an entire engine themselves and using languages without classes or hell, even writing bare metal assembly.

that being said! there seems to be more modern solutions cropping up for older platforms like gb studio, which is apparently way easier to develop games in. and I think there are healthy homebrew communities for a bunch of older consoles now

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